Simulations & graphics
Boids Simulation
An interactive C++/SFML flocking simulation built around separation, alignment, and cohesion.
Context
Exploring how simple local rules combine into group movement.
What it does
- Three flocking rules
- wraparound movement
- on-screen controls for steering parameters and perception radius
- graphical rendering with SFML
Engineering focus
Each agent combines nearby agents' positions and velocities into steering forces. Adjustable parameters make the relationship between individual rules and the visible flock easier to explore.
My role
Development work represented in my public repository.
Repository-linked recording on YouTube
YouTubeRecording availability has not been verified.
Let’s talk software.
Want to discuss software development or a possible opportunity? Get in touch by email.
ignabelitzky@gmail.com